Poisons & Drugs

As undead, vampires have little fear of conventional poisons. However, they may succumb to poisons or drugs contained within the bloodstream of their victims. Indeed, certain vampires, known as "lushes" or "heads," actively seek out victims under the influence of alcohol or drugs, that they might receive a vicarious buzz.

Obviously, we cannot present the effects of every drug and poison in a work of this size. Following are some examples of what might happen if a vampire drinks the blood of a poisoned or drugged victim. A vampire with low Willpower (4 or less) and/or an appropriate Nature (Bon Vivant, Child) might risk addiction to a certain substance. In general, the effects of most drugs on vampires are far less than their effects on the humans in whose bloodstreams the substances run.
 * Alcohol : The vampire subtracts one from Dexterity and Intelligence dice pools for every two drinks' worth of alcohol in his victims' blood. This effect fades at the rate of one die per hour, as the alcohol purges itself from the bloodstream.


 * Marijuana : The vampire experiences slightly altered perception of time, as well as a one-die reduction to Perception dice pools. Difficulties of frenzy rolls are decreased by one, due to the calming effect of the drug. The effects last for about an hour.
 * Hallucinogens : The vampire lowers all dice pools by one to three (inability to concentrate). He suffers effects similar to the Level Two Dementation power The Haunting. Depending on the precise nature of the "trip," he may gain extra dice in one particular Ability or find his Auspex Discipline raised by a dot or more. The effects last for (8 minus Stamina) hours.
 * Cocaine/crack/speed : Vampires with the Celerity Discipline gain an extra level of the Discipline for (10 minus Stamina) minutes after drinking. Difficulties to resist frenzy are increased by one.
 * Heroin/morphine/barbiturates : The vampire subtracts two from Dexterity and all Ability dice pools for (10 minus Stamina) minutes, and experiences a dreamlike state for (12 minus Stamina) hours. Difficulties of frenzy rolls are decreased by one.