Tips for Playing

Get out there and play!
When others are speaking, respond through the lens of your character, think about how they’d respond on an emotional level. Get engaged, get messed up, mess others up, roleplay is a blender of emotions and actions, don’t just let it sit and decay! If your character sticks to themselves, nothing happens. When there is a conversation going on, get involved!

Conflict is the basis of all roleplay.
Don’t be afraid to put your character into awkward or unpleasant situations. If you character’s life is always dandy, well it’s a snooze fest, for you and everyone else. That’s not to say they aren’t allowed to succeed, but don’t be afraid of failure! Conflict can be emotional, mental, physical or spiritual, but should always have an outward effect on your character. If they keep it all bottled inside, it’s as if it didn’t happen at all.

Moderate characters are boring and unrealistic.
When you make a character, really think about how their life influenced their thoughts and actions. Do they despise anyone or anything in particular? Do they feel passionate about certain things? What are their political views? What about their humanitarian views? No one is a stone dead emotionless droid, even those who are shy or introverted still have infatuations and hatreds tucked away. Most importantly;

Show, don’t tell.
You can make your character’s background incredibly engaging and novel length, but it all means diddly unless you implement it in character. Don’t talk about your character’s world views and emotions OOC, play them out. The appeal of roleplay is finding out characters while you are playing, no one wants to listen to someone prattle about the background of a character, especially one they have no connection to.

Vampires are not nice people.
The embrace twists and warps the mindset of a mortal as soon as they are changed, and while young kindred can mimic human emotion for a little while, eventually the stark nature of the Beast shines through. Even those who were once altruistic will sink to selfish desires, putting their own safety above others. Though your character can act nice outwardly, inwardly the Beast is always waiting to rip their humanity away bit by bit.

Stat for roleplay, not for fighting.
The Storyteller system for Vampire: The Masquerade emphasis the need for roleplay over fighting. When stat-ing out your character, think of their life, their strengths and weaknesses when handing out points, you shouldn’t be thinking of using points to make a fighter or any other stereotype.

Try to learn the system.
While the Storytellers are always here to help, it’ll make things much faster and easier if everyone does their best to learn the rules and systems. Pages are provided on this wikia for rolls and lore, and it’s best if the player looks through the Vampire: The Masquerade 20th Anniversary edition PDF. If you know the clan you want to play, look through their revised clanbook.