Weapons & Armors

All weapons and equipment must be approved by the Storyteller and be on your sheet. Use of unapproved equipment (even if you thought they were approved and they were not recorded) is cheating.

When it comes to firearms, we really don't care what the difference is between a Mossberg 500 or a Remington 72 shotgun. You get a shotgun that acts pretty much all other shotguns. No weapons or ammunition with statistics or abilities different from the ones listed here will be approved. Disregard any weapons tables or lists in any White Wolf material.

Melee Weapons Chart
This table shows the available types of melee weapons and their statistics.

Firearms Weapons Chart
This table shows the available types of firearms and their statistics. Fully automatic weapons require special approval from the Storytellers.

Silencers: A majority of guns cannot be fitted with a silencer, and those which can be, the silencer degrades with a dozen shots.

Fully Auto Weapons: Fully automatic weapons require authorization from an ST.

Special Ammunition
Bullets are for the most part bullets. Gunslingers amongst the damned may wax eloquent about their chrome-tipped glazer and manstopper rounds. But for the most part, it does not really matter. We only use special rules for three types of ammunition. All special ammunition requires storyteller approval.

Armor Piercing Rounds
Armor-piercing rounds decrease the damage of firearm by one, while ignoring all armor soak.

Incendiary Rounds
Despite popular belief, normal incendiary and tracer rounds are not enough to start a fire on anything less flammable than paper, and do not do aggravated damage to vampires. However, there is one class of bullet that can cause aggravated damage to vampires. Explosive incendiary rounds are rare military-grade rounds, and characters acquiring them will be lucky to get one or two magazines worth. The first level of damage they do to a vampire is aggravated and the rest is lethal.

Dragon's Breath Rounds
These shotgun shells convert a shotgun into a one-shot flamethrower by shooting a cone of flame and sparks out of the end. A shotgun can only fire two Dragon's Breath rounds before it is rendered inoperable. A Dragon's Breath round does 5 dice of aggravated damage. They are rare military-grade rounds, and getting your hands on one or two will take some doing.

Armor
These tables shows the various armor types, and their soak dice against Bashing, Lethal, Guns, and Fire. As well as the Dexterity penalty for wearing them, and the minimum resources needed to get that armor.

All armor must be approved by the Storyteller and be on your sheet. Use of unapproved equipment (even if you thought they were approved and they were not recorded) is cheating.